![]() ![]() Domain of Winter makes a city and units in its Domain like Arctic terrain, and will remove Arctic from the Hated/Disliked terrain list.Units with Arctic Walking have a -1 cost modifier (this ability has no effect when travelling on roads). ![]() While livable, few races enjoy arctic conditions, and the sparsity of good farmland means few large populations can survive in them for long. While not technically arctic, it is usually combined with the frozen terrain feature on water. Suppress Nature prevent all your units and cities from suffering from terrain morale penalties.Īrctic Terrain is dominated by snow and ice. For every Climate (except Water), there is a spell that will make a single city like that Climate, and a spell that will spread that Climate through your Domain (except Volcanic, Subterranean and Water). By default, climates can only be disliked by races. Basically, moving over flat land costs 4, and Movement Abilities apply modifiers.Ĭlimates are the general type of terrain, like volcanic, temperate, or arctic. ![]() The base Movement cost of terrain depends on the Climate, after which a modifier is added based on the Overlay. Most prominently, the kind of terrain influences Movement cost, City Happiness or Unit Morale. There are many different types of terrain in Age of Wonders 3. Terrain is made up of the Climate and the Overlay. ![]()
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